Myddvai Mods (
myddvaimods) wrote in
myddvai2023-04-23 11:09 am
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[OOC] Build-A-Pulled Workshop (May 23')

BUILD-A-PULLED WORKSHOP
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Greetings and welcome to Myddvai's First Season! Take a look around and let our mod team know if you have any questions!Player-controlled characters are known as the "Pulled". Pulled will arrive in the game as a Myddvai Breed!
Our game discord is open to prospective players! We also have a plurk account for this game!
This workshop is the first step into the World of Myddvai and is open to all, along with our current Test Drive Meme!
Below are quick summaries of all available Breeds, more in depth descriptions are on our Breeds and Magic Page. Breed choice will affect what magical abilities your character has. All Pulled must arrive visually recognizable as their designated Breed, see "required" traits for each breed to know what makes each distinct! Traits listed as "optional" are potential extra features that suit the breed. We encourage creativity within these guidelines!
Moderation will be on-hand in this post to answer questions and clarify any limitations. Final decision is to be submitted within the application to the game proper. Please choose a Breed that is appealing and comfortable OOCly, first and foremost. This is not an IC choice!
How do you join? Anybody interested can request an invite on our Invites Page! Interested parties do not need to be friends with or know anybody in game, we simply wish to review potential players in advance.
Our current game cap is (30) players, limited to (1) character per player upon joining. 2nd characters can be earned via completing two months of AC! This game has a planned end, concluding in about a year from now. Take a look at our game calendar which accounts for the full run of Myddvai's First Season.
Our Navigation Section has been updated to better reflect what new players should focus on. Anything within the Further Lore section is an optional read! That section is for players who really wish to deep dive into the setting and plot. New players should focus attention on the Getting Started section before joining.
Considering a character with a future tech limb? Aid devices like mechanical limbs or other body parts will be replaced by the Springtide Druids, with Bottle Prosthetics Visual Guide (also in Plain Text Here.)
Available Choices
HUMANS

Height Range: Generally between 5' (~152cm) to 6'6"(~198cm).
Guardian Dragon: Ydris, the Fire Dragon.
Magic Summary: Inner warmth that manifests as innate charm and animal friendship.Human Traits
Required:Traditional human stuff, you all know this one.
Optional:Eye and hairstyles that are unnatural in color or vibrancy! Live your jewel-toned anime hair dreams.
GIANTS

Height Range: 6' (~183cm) to 9'(~275cm) tall.
Guardian Dragon: Ygrayne, the Land Dragon.
Magic Summary: Spellcasters that can compel sleep and control dreamsGiant Traits
Required:Human face and torso over a faun or centaur body structure, with cloven or hooved feet. A "crown"; a horn or set of horns/antlers/spikes on their temple. Animal tail. Animal ears in place of human ones.
Optional:Mix-matched features, inconsistent to a single animal or mythical creature. (ex. Horse ears, with ram horns and a boar body.) Natural equine, caprine, bovine, and/or porcine coat patterns. Unnaturally vibrant or colorful coat patterns! Matching head/mane hair to tail hair. Additional fur at the nape, shoulders, arms, or down the spine. Rectangle or diamond pupils.
ELVES

Height Range: Natural height between 4' (~121cm) and 5'6" (~167cm), but this does not account for their magic.
Guardian Dragon: Arthur, the Light Dragon.
Magic Summary: Growing and shrinking of organic matter, including themselves.Elf Traits
Required:Basis in some kind of small, furry mammal. Consistency in traits to a single creature, though some fantasy design choices are allowed. (Ex. a classical "demon" shaped spade tail for a Bat Elf.) Animal ears, typically of a long or upright variety. Paw feet and an animal tail. Garden Elf: Human face structure. (Night Elves can have muzzle faces.) Night Elves have more inhuman features relative to Garden Elves.
Optional:Digitigrade legs from the hips, knees, or calves down. Paw hands or clawed nails. Whiskers. Night Elves can have a full body coat of fur. Slit pupil eyes. Sharp, fanged, or bucked teeth. Natural and/or unnatural colorations and patterns.
MERMAIDS

Height Range: Basically anything, so please be reasonable.
Guardian Dragon: Ygerna, the Water Dragon.
Magic Summary: Hypnotic gaze which causes euphoria, mind reading and control.Mermaid Traits
Required:Basis in some kind of aquatic creature(s). Human head, shoulders, arms, chest, and hands. Glowing, hypnotic swirl eyes. Can have multiple pupils. Ability to change into a land-functioning form with human legs. Wear a blindfold, mask, or eyepatch over at least one eye.
Optional:Human torso down to hips. Mix-matched or inconsistent aquatic animal features. Headfins or frills. Hair replaced with fins/frills/scales. Talons instead of nails. Exoskeleton or shell features. Semi-translucent or bioluminescent skin. Razor-sharp teeth. Natural and/or unnatural colorations and patterns. Boney or skeletal appearing face. Tentacles. Like. Anywhere.
RAHUTH

Height Range: 5' (~152cm) to 7'6"(~228cm).
Guardian Dragon: Armis, the Wind Dragon.
Magic Summary: Full body animal transformation and rapid healing.Rahuth Traits
Required:Consistent traits from a single animal, with real life basis. Animal ears in place of human ears. Animal tail. Human hands and face.
Optional:Digitigrade or unguligrade legs from the hips, knees, or calves down. Animal paw/hoof/talon feet. Talons or claws on hands and/or feet. Slit or rectangle pupils. Feathers, scales, hide, or fur along arms, down back, neck, or torso. Wings located on back, in human form. Transformation obscured by a tornado-like burst of wind, fog, smoke, or mist. (No obscuring factor and a fully described transformation process is also allowed. Transformation to and from animal form takes only moments to complete regardless of being obscured or not.)
EMPYREANS

Height Range: Generally between 4' (~121cm) to 6'6"(~198cm).
Guardian Dragon: None.
Magic Summary: Ability to float weightlessly and transfer that ability to what they touch. Magnets, how DO they work?Empyrean Traits
Required:Features matching to Chaos/Order alignment, should change with IC actions. Body made of metal and stardust. Primarily black onyx, dusty silver, or pearly white coloration. An enclosed halo or broken horns on their head. Two hip or back wings. Feathered or webbed. Two metal leg pillars, without feet. Symmetrical features for Order, asymmetrical for Chaos. Human face and hands.
Optional:Plated, ball jointed, or hinged metal framework. Ghostly or diamond thread hair. Sparkles! Vibrant accent colors! Additional arms. Additional eyes, placed anywhere. Pointed ears. Disconnected or broken away head, arms, or other parts. Veined, marbled, or sedimentary layer body patterns.
Uncertain and want to brainstorm? Use our Design Workshop Template!
Know what you want? Use our At-A-Glance Template, instead!
This can be used within the Application!
