Myddvai Mods (
myddvaimods) wrote in
myddvai2023-04-23 11:09 am
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[OOC] Build-A-Pulled Workshop (May 23')

BUILD-A-PULLED WORKSHOP
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Greetings and welcome to Myddvai's First Season! Take a look around and let our mod team know if you have any questions!Player-controlled characters are known as the "Pulled". Pulled will arrive in the game as a Myddvai Breed!
Our game discord is open to prospective players! We also have a plurk account for this game!
This workshop is the first step into the World of Myddvai and is open to all, along with our current Test Drive Meme!
Below are quick summaries of all available Breeds, more in depth descriptions are on our Breeds and Magic Page. Breed choice will affect what magical abilities your character has. All Pulled must arrive visually recognizable as their designated Breed, see "required" traits for each breed to know what makes each distinct! Traits listed as "optional" are potential extra features that suit the breed. We encourage creativity within these guidelines!
Moderation will be on-hand in this post to answer questions and clarify any limitations. Final decision is to be submitted within the application to the game proper. Please choose a Breed that is appealing and comfortable OOCly, first and foremost. This is not an IC choice!
How do you join? Anybody interested can request an invite on our Invites Page! Interested parties do not need to be friends with or know anybody in game, we simply wish to review potential players in advance.
Our current game cap is (30) players, limited to (1) character per player upon joining. 2nd characters can be earned via completing two months of AC! This game has a planned end, concluding in about a year from now. Take a look at our game calendar which accounts for the full run of Myddvai's First Season.
Our Navigation Section has been updated to better reflect what new players should focus on. Anything within the Further Lore section is an optional read! That section is for players who really wish to deep dive into the setting and plot. New players should focus attention on the Getting Started section before joining.
Considering a character with a future tech limb? Aid devices like mechanical limbs or other body parts will be replaced by the Springtide Druids, with Bottle Prosthetics Visual Guide (also in Plain Text Here.)
Available Choices
HUMANS

Height Range: Generally between 5' (~152cm) to 6'6"(~198cm).
Guardian Dragon: Ydris, the Fire Dragon.
Magic Summary: Inner warmth that manifests as innate charm and animal friendship.Human Traits
Required:Traditional human stuff, you all know this one.
Optional:Eye and hairstyles that are unnatural in color or vibrancy! Live your jewel-toned anime hair dreams.
GIANTS

Height Range: 6' (~183cm) to 9'(~275cm) tall.
Guardian Dragon: Ygrayne, the Land Dragon.
Magic Summary: Spellcasters that can compel sleep and control dreamsGiant Traits
Required:Human face and torso over a faun or centaur body structure, with cloven or hooved feet. A "crown"; a horn or set of horns/antlers/spikes on their temple. Animal tail. Animal ears in place of human ones.
Optional:Mix-matched features, inconsistent to a single animal or mythical creature. (ex. Horse ears, with ram horns and a boar body.) Natural equine, caprine, bovine, and/or porcine coat patterns. Unnaturally vibrant or colorful coat patterns! Matching head/mane hair to tail hair. Additional fur at the nape, shoulders, arms, or down the spine. Rectangle or diamond pupils.
ELVES

Height Range: Natural height between 4' (~121cm) and 5'6" (~167cm), but this does not account for their magic.
Guardian Dragon: Arthur, the Light Dragon.
Magic Summary: Growing and shrinking of organic matter, including themselves.Elf Traits
Required:Basis in some kind of small, furry mammal. Consistency in traits to a single creature, though some fantasy design choices are allowed. (Ex. a classical "demon" shaped spade tail for a Bat Elf.) Animal ears, typically of a long or upright variety. Paw feet and an animal tail. Garden Elf: Human face structure. (Night Elves can have muzzle faces.) Night Elves have more inhuman features relative to Garden Elves.
Optional:Digitigrade legs from the hips, knees, or calves down. Paw hands or clawed nails. Whiskers. Night Elves can have a full body coat of fur. Slit pupil eyes. Sharp, fanged, or bucked teeth. Natural and/or unnatural colorations and patterns.
MERMAIDS

Height Range: Basically anything, so please be reasonable.
Guardian Dragon: Ygerna, the Water Dragon.
Magic Summary: Hypnotic gaze which causes euphoria, mind reading and control.Mermaid Traits
Required:Basis in some kind of aquatic creature(s). Human head, shoulders, arms, chest, and hands. Glowing, hypnotic swirl eyes. Can have multiple pupils. Ability to change into a land-functioning form with human legs. Wear a blindfold, mask, or eyepatch over at least one eye.
Optional:Human torso down to hips. Mix-matched or inconsistent aquatic animal features. Headfins or frills. Hair replaced with fins/frills/scales. Talons instead of nails. Exoskeleton or shell features. Semi-translucent or bioluminescent skin. Razor-sharp teeth. Natural and/or unnatural colorations and patterns. Boney or skeletal appearing face. Tentacles. Like. Anywhere.
RAHUTH

Height Range: 5' (~152cm) to 7'6"(~228cm).
Guardian Dragon: Armis, the Wind Dragon.
Magic Summary: Full body animal transformation and rapid healing.Rahuth Traits
Required:Consistent traits from a single animal, with real life basis. Animal ears in place of human ears. Animal tail. Human hands and face.
Optional:Digitigrade or unguligrade legs from the hips, knees, or calves down. Animal paw/hoof/talon feet. Talons or claws on hands and/or feet. Slit or rectangle pupils. Feathers, scales, hide, or fur along arms, down back, neck, or torso. Wings located on back, in human form. Transformation obscured by a tornado-like burst of wind, fog, smoke, or mist. (No obscuring factor and a fully described transformation process is also allowed. Transformation to and from animal form takes only moments to complete regardless of being obscured or not.)
EMPYREANS

Height Range: Generally between 4' (~121cm) to 6'6"(~198cm).
Guardian Dragon: None.
Magic Summary: Ability to float weightlessly and transfer that ability to what they touch. Magnets, how DO they work?Empyrean Traits
Required:Features matching to Chaos/Order alignment, should change with IC actions. Body made of metal and stardust. Primarily black onyx, dusty silver, or pearly white coloration. An enclosed halo or broken horns on their head. Two hip or back wings. Feathered or webbed. Two metal leg pillars, without feet. Symmetrical features for Order, asymmetrical for Chaos. Human face and hands.
Optional:Plated, ball jointed, or hinged metal framework. Ghostly or diamond thread hair. Sparkles! Vibrant accent colors! Additional arms. Additional eyes, placed anywhere. Pointed ears. Disconnected or broken away head, arms, or other parts. Veined, marbled, or sedimentary layer body patterns.
Uncertain and want to brainstorm? Use our Design Workshop Template!
Know what you want? Use our At-A-Glance Template, instead!
This can be used within the Application!

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Contact: Plurk: quesadillawizard
Questions for Mods: Can elves with digitigrade legs and animal hands walk on all fours?
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more elves for the elf squadno subject
Contact: PM or
Questions for Mods: Yes. :P
- With Giants, if the character did not already have ears, is gaining animal ears required?
- With Empyreans, is this post (halos as blindfold handles = for obedience, horns = broken halos for rebellion) the right kind of vibes for the Order vs Chaos shifting of appearance and attitude?
- With Empyreans, how solid do the feathers need to be? I'm wondering if they could be the ghostly light described with the hair option, growing more solid and opaque with Order, growing more intangible and transluscent with Chaos.
- With Rahuth, would illusory snow be an option for obscuring the transformation?
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-Characters would be somewhat more humanized to turn into a breed like a giant (as opposed to an Empyrean, where a skeleton look would be much more on brand!), so yes, ears would be a requirement to grow in.
-That is very much the vibes, yes!
-The feathers do not need to be solid at all, they can be ethereal like you mentioned, as can the hair. They can also be that way regardless of alignment, but if you wanted to do the sliding scale mentioned, that also works.
-Yes, illusory snow could also work with rahuth transformation. I hadn't thought of that one, haha, it definitely works!
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Is the current TDM a May-specific thing, or does it spill over into June / later as needed? I'd still like to poke a toe in there, and see if things seem like a good fit.
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The TDM is set ICly within the timeframe of May, before the Pulled leave for the second arc of their plotted journey. You are definitely welcome to backtag the TDM as you long as you please!
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Contact:
Questions for Mods: Clarification. I assume that while mermaids from hips-to-chest up follow a human body plan, things like fins or scales are allowed (a la the example art), as well as weird coloration.
Also is the swirled eye pattern the full eye or can it be iris only?
Also, while the single picture of a mermaid in biped form still has her tail, is that typical? Basically how present does a mermaid's tail have to be in their biped form, and does it vary?
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-Fins and scales are allowed higher on the human body on mermaids, yes! They should be more like additions to than alterations of a human body plan, if that makes sense.
-The swirled eye pattern can be either the full eye or only the iris. The iris can also be a single shape that rotates in place, creating a swirl when their hypnosis is being used.
-Mermaid biped forms do vary! What is important in that form is they do not appear plainly human, there is always going to be some mermaid features left that denote what they really are; scales, tail, tentacles, fins, etc... SO this is very much open for a desired design, so long as the mermaid remains recognizably mermaid-like with legs.